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Digital Media Technology

Digital Media Technology Courses

1710
DIG

Introduction to Game Development

Participants in this course will have an opportunity to explore the skills and techniques associated with the electronic/digital game development process, including content creation strategies and production techniques. This course is intended for individuals interested in the game.

Credit hours: 3
Lecture hours: 3

2000
DIG

Introduction to Digital Media

Participants in this course will have an opportunity to explore the avenues of contemporary digital design, highlighting the importance of process, innovation, and communication. Students will become familiar with design projects, ranging from traditional print, sophisticated websites, interactive digital media, and motion graphics. Students will be required to focus on developing and refining the design concept and the execution strategies specific to digital media.

Credit hours: 3
Lecture hours: 3

2040
DIG

Survey of Game Development

Prerequisite: DIG2302. Participants in this course will have an opportunity to explore the skills and techniques associated with game development fundamentals. Experiences include a survey of game development, game design, creating game art objects, game scripting, and game documentation.

Credit hours: 3
Lecture hours: 3

2100
DIG

Web Design I

Students in this course will have an opportunity to explore advanced conceptual, aesthetic, and production design issues for interactive website design and creation.

Credit hours: 3
Lecture hours: 3

2101
DIG

Web Design II

Prerequisite: DIG2100. Participants in this course will have an opportunity to explore advanced conceptual, aesthetic, and production design issues for interactive Websites design and creation. Current industry production software will be used to develop electronic pages and paths that contain interaction, animation, sound, and video.

Credit hours: 3
Lecture hours: 3

2143
DIG

Streaming Media

Prerequisite: *DIG2257 or *DIG2290. This course explores one of the newest Internet-based technologies, streaming media. It explores the technologies used to deliver media data over a network as a steady continuous stream, allowing playback to proceed while it is being received. Emphasis is placed on understanding the delivery system properties and protocols. Using current industry techniques, students will learn how to deliver live or prerecorded rich media content in real time over the Internet. This course covers streaming media file formats, streaming media server protocols, and streaming media clients. Students will develop an understanding of the architecture of streaming media and the pros and cons of various streaming options as well as develop basic skills in media creation. Discussions will include appropriate media selection, delivery system attributes and limitations, associated file types, audio and video Codecs, and software players.

Credit hours: 3
Lecture hours: 3

2200
DIG

Basic Video

Participants in this course will have an opportunity to explore basic to intermediate concepts and skills for planning and producing of digital video segments. Participants will experience hands-on instruction and activities of how to use HD cameras, lights, film stock, a non-linear video editing system and editing software. Topics to be covered include: capturing and digitizing video and audio, organizing a new project, storing digital audio and video clips, managing multiple audio and video inputs, and navigating canvas and timeline, video compression and output. Through the mastery of above elements of instruction, the results will give students the ability to create a storyboard, schedule, manage equipment and assets to produce the final product.

Credit hours: 3
Lecture hours: 3

2203
DIG

Advanced Digital Video

Prerequisite: DIG2200. Participants in this course will have an opportunity expand on what they learned in the previous course. Participants will explore advanced concepts and skills for planning and producing of digital video segments projects of extended length. Throughout the semester students will film a series of live multi-camera projects of live events within the community as well as on campus. Students will develop an awareness of advanced filming and digital editing techniques such as multi-camera syncing, multiple video and audio compressions for film, television, the web. The encouragement of increasing levels of storytelling, pacing, timing, camera angles, and an overall higher visual aesthetics will be emphasized. Students will also work on several individual and team projects to design, plan, and create video segments within an array of genres: documentary, staged interview, live theatre, fiction, animation, and more.

Credit hours: 3
Lecture hours: 3

2205
DIG

Basic Video Editing

Participants in this course will have an opportunity to explore basic working concepts of the art of editing through the use of linear and non-linear video editing systems. Topics to be covered include: capturing both digital and analog video, organizing a new project, storing video clips, explaining the browser, viewer, canvas and timeline. Students will experience hands on instruction in the use of the above elements, which will result in the ability to log and capture, edit with straight cuts and simple effects, and output the final product to tape. Students will also be exposed to some of the more advanced features of an editing program including special effects, composing, text and titling.

Credit hours: 3
Lecture hours: 3

2251
DIG

Introduction to Digital Audio

Participants in this course will have an opportunity to explore the skills and techniques associated with digital audio production. Students will explore current technologies and practices used for field recording, use of digital audio workstations, and digital audio editing.

Credit hours: 3
Lecture hours: 3

2252
DIG

Digital Audio II

Prerequisite: *DIG2251. The purpose of this course is to develop an advanced knowledge of digital audio concepts, audio processing principles, hardware, digital audio processing and production as related specifically to the field of multimedia. All areas of knowledge will be applied to practical applications through project-oriented assignments.

Credit hours: 3
Lecture hours: 3

2257
DIG

Radio Production Sound Recording

This is a course in the science and art of production sound. Students are taught how to use microphones, field mixers and digital sound equipment to record dialogue and sound effects in a variety of settings. The fundamentals of sound editing and mixing for picture are introduced.

Credit hours: 3
Lecture hours: 3

2290
DIG

Studio Production and Direction

Prerequisite: DIG2200. This course will introduce the student to theory, terminology, and operation of video production equipment in a television control room and studio environment, including broadcast studio cameras, digital studio production switcher, character generator console, digital audio mixer, videotape recorders, production microphones, studio lighting and lighting board operation, and basic engineering concepts of camera control units, time based correctors, and calibration through waveform and vectorscope monitors. Includes real time camera movements and the process of producing and directing studio productions facilitated through team engagement. (May be repeated once for credit.)

Credit hours: 3
Lecture hours: 3

2300
DIG

2D Animation

Participants in this course will have an opportunity to explore the skills and techniques associated 2D animation. This is an introductory course in creating two-dimensional digital animation. The software Adobe After Effects, or an equivalent substitution such as Flash, FlashMX, or Fireworks will be used. Students will explore the historical and cultural precursors to digital animation, making links between early cinema, experimental film, and our contemporary electronic milieu.

Credit hours: 3
Lecture hours: 3

2302
DIG

3D Modeling and Animation

Participants in this course will have an opportunity to explore the skills and techniques associated 3D modeling and Animation. This is an introductory course in creating three-dimensional digital animation. The software 3D Studio-Max, or an appropriate substitution will be used. Students will explore the concepts of light, shadow, foreshortening, nurbs, polygons, textures, keyframes, and rendering processes as they relate to digital animation and 3D modeling.

Credit hours: 3
Lecture hours: 3

2303
DIG

3D Modeling and Animation II

Prerequisite: DIG2302. Participants in this course will have an opportunity to explore the skills and techniques associated 3D modeling and Animation. The software 3D Studio-Max, or an appropriate substitution will be used. Students will explore the concepts of light, shadow, foreshadowing, polygons, textures, keyframes, and rendering processes as they relate to digital animation and 3D modeling.

Credit hours: 3
Lecture hours: 3

2311
DIG

Web Animation

This course develops familiarity and skill in applying animation to the Internet. Students move from the level of the creation of web projects with HTML and Web Editors through the addition of motion graphics to those projects. This course will address the animation cycle including traditional animation techniques, production planning, concept pitching, storyboarding, and the production pipeline.

Credit hours: 3
Lecture hours: 3

2410
DIG

Basic Scripting for Video and Digital Media

Participants in this course will have an opportunity to explore basic concepts of writing for visual media. This exploration will include, but not be limited to, a taxonomy of visual presentations, the stages of script development for visual media, development of creative concepts, differentiating fictional from non-fictional narratives, writing for multiple digital formats, and writing for online digital media.

Credit hours: 3
Lab hours: 3

2430
DIG

Storyboarding and Conceptualizing for Game Development

Participants in this course will have an opportunity to explore the skills and techniques associated with storyboarding and game creation. This is an introductory course in the conceptualization as it relates to game development. Students will explore the concepts of game layout charts, storyboarding, level layouts, environment illustrations, character designs, model sheets and graphic user interface as they relate to game development. Basic skills in software such as GameMaker or 3D Studio-Max, or an appropriate substitution will be introduced.

Credit hours: 3
Lecture hours: 3

2580
DIG

Digital Medial Portfolio

Prerequisites: *DIG2100, *GRA2156. Participants in this course will have an opportunity to explore the skills and techniques associated with digital media portfolio creation. Students will explore current tactics and practices used to display best works and showcase projects completed throughout their digital media program. Students will research Web sites, analyze intended audiences, construct a resume, write a digital artist¿s statement, and create a prototype digital portfolio for self-promotion. This is a capstone course intended to be taken the last semester of study.

Credit hours: 4
Lecture hours: 4

2949
DIG

COOP/Work Experience/Digital Media

1-3 crs. Cooperative Education courses may be taken toward completion of most of the Associate in Arts and Associate in Science degree programs. A maximum of six credit hours may be used in meeting the A.A. degree requirements. Prerequisite: Minimum of 2.0 GPA, meet with the co-op coordinator, and availability of co-op work experience slot. Supervised, practical work experience that seeks to combine theories and apply practical skills to projects in the student’s major field of study. Requirements include online weekly, mid-term, and end-of-term reflection assignments.

Credit hours: 1
Other hours: 1

3525
DIG

Digital Production Studio I

Prerequisite: CGS2069 with a minimum grade of “C.” Students will learn some techniques to help them more fully access their creativity. They will also learn how to express themselves clearly in writing and how to work together as a team to see projects to completion.

Credit hours: 3
Lecture hours: 3

3526
DIG

Digital Production Studio II

Prerequisite: DIG3525. This course covers the expansion upon production skills, theoretical knowledge, and overview of digital media with advanced projects, creative exploration, and application of theoretical ideas.

Credit hours: 3
Lecture hours: 3

3543
DIG

Media Planning

Prerequisite: CGS 1570. This course covers the various components of preproduction planning as it relates to production digital media projects. Explore and develop assorted components and apply skills to determine knowledge by writing and creating rudimentary pre-production plans.

Credit hours: 3
Lecture hours: 3

3553
DIG

Interactive Media Design

Prerequisites: DIG2200 or DIG2251 with a minimum grade of “C.” This course is an interdisciplinary approach to design and construction of advanced interactive media, applying theory, aesthetic, and scientific principles of user interaction. Project and theory based.

Credit hours: 3
Lecture hours: 3

4433
DIG

Visual Development

Prerequisites: GRA2156 with a minimum grade of “C.” This course covers principles of visual storytelling and visual development, including the nature and tradition of visual storytelling.

Credit hours: 3
Lecture hours: 3

4530
DIG

Media for E-Commerce

Prerequisites: COP3842, CGS2069. Digital media in support of electronic commerce on the Internet. The applications of server-side internet programming languages and media theory to e-commerce, Internet security, and online portals. Emphasis on the artistic and creative components supporting the business aspects of electronic commerce.

Credit hours: 3
Lecture hours: 3

4570
DIG

Digital Multimedia Production Techniques

Prerequisite: DIG3543. This course explores the avenues of contemporary digital production. Students will learn each of the new media, along with its history and connection to the worlds of art and design. It also covers essential key concepts and techniques for image processing, digital archival, file conversion, media duplication, and analyzes the computer and its peripherals to explain the different elements of a digital media studio.

Credit hours: 3
Lecture hours: 3

4591
DIG

Multimedia Production and Design Group

Prerequisite: DIG3553 with a minimum grade of “C.” This course is the application and implementation of business, design and programming skills students have acquired. Students will work in production groups to examine business problems and must determine the source problem, ascertain a working solution, and implement a functional model complete with proposals, design, technical, and quality assurance documentation. Design solutions appropriate to a targeted market will be emphasized. Critical analysis, problem identification, and idea refinement will be the focus in producing a portfolio quality project.

Credit hours: 3
Lecture hours: 3

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